Category Archives: Reviews
Review: X-Factor #240
The latest issue of X-Factor focuses on Layla Miller, and it’s a very good issue, even if it’s a little over my head. This issue probably bears repeated readings. It’s a take on the classic film Run, Lola, Run, and I am damn glad I saw that film back in college. If you haven’t, then how about The Simpsons episode ‘Trilogy of Error’ with the robot Linguo? It’s similar enough that this issue will make more sense. It’s basically a look into Layla’s ability to “know stuff” and how that is seriously messing with her head these days. It works well because it’s a very contained story, giving us a lot of depth into a character that we still don’t know that much about.
Layla Miller, or Butterfly, is really the only character Peter David created for X-Factor, instead of just re-using old, forgotten X-Men. He’s always had a good handle on Layla, and he really makes her latest problems shine in this kooky story.
Comic rating: 4/5: Good!
Layla was originally created as just a plot device by Brian Michael Bendis for his event comic House of M. I can still remember Bendis crowing on the Internet about how Layla was going to be the biggest, most important character in the Marvel Universe. In the end, Layla was really only a plot device that magically allowed the heroes to see through the illusion of the House of M and return to their old lives. After that, it seemed like she was added to X-Factor because nobody knew what else to do with her. Once Peter David had his hands on her, he basically ignored everything Bendis wrote for her in House of M, literally using the ‘it was all a dream’ cop-out to explain away Layla’s parents, and I think PAD has even established that Layla was putting on an act when she helped out the heroes.
The whole “I know stuff” schtick is an entirely PAD creation.I don’t think Bendis has given Layla a second thought after House of M. But no biggie. Layla has been very kickass in X-Factor, and this is a fun issue for her and her recent troubles.
Join me for a full synopsis and more analysis after the jump.
Review: Avengers vs. X-Men #8
There’s no denying that Avengers vs. X-Men #8 is a definite step up in quality and clarity from last issue, but holy crap this is a frustrating comic. I’m trying to stay objective in this, I really am. But speaking as someone who supports Cyclops and the X-Men, Marvel doesn’t seem to have any idea what they’re trying to say with this story. Everything reads as if they’re trying to paint the X-Men as the overwhelming bad guys and the Avengers as the scrappy underdogs. But while that may be implied, at least in my opinion, it is not reflected in what actually happens on the page.
Or maybe I’m just reading this comic wrong. I just don’t know anymore. Suffice to say, this was an entertaining issue with a great fight scene and actual emotion and nuance pushing the narrative forward. Unfortunately, it’s just so damn frustrating!
Comic rating: 3/5: Alright!
I’ll get to specifics when I get to the synopsis, because I don’t want to spoil anything here in the opening segment. But basically the X-Men are painted as evil, violent monsters who must be stopped – but other than Namor attacking Wakanda, the X-Men have done nothing wrong. In fact, they’re doing great things that are making the world a better place. But they must be stopped, just because. Meanwhile, the Avengers are pig-headed bullies who are blindly following an arrogant and stubborn Captain America. Even Black Panther and Beast, who dared to question him two issues ago, are still gladly following Cap’s command.
Yet there are specific and actual lines of dialogue in this issue that reveal Captain America to be the jackass I said he was, who’s only interested in being right. It boggles the mind. If Marvel had decided to just go for it and have the Avengers be heroes and the X-Men be villains, maybe I’d like this comic book more. But they’ve so greatly smudged the two sides that it’s just getting too frustrating to fully enjoy.
At least the art is still great. This time by Adam Kubert. Marvel got some major art talent on this series. Join me after the jump for a full synopsis and a better explanation about what I’m getting at.
Review: Scarlet Spider #7
I declare this to be an absolutely perfect issue of Scarlet Spider – though the new artist leaves a bit to be desired. This is a wonderful little comic, full of comedy, action and spontaneity. I was worried that Kaine was going to be stuck in a rut after the past few issues, at least as far as his cast is concerned, but writer Christopher Yost threw me a curveball that I never would have seen coming. And I like what it might mean for the series in the future. We also get a new villainous enterprise to deal with, one with a definite Houston-esque feel to it. And that last page cliffhanger practically screams ‘Texas!’
And this issue is funny! Like, laugh-out-loud funny. Kaine isn’t cracking wise and making quips like his Manhattan ‘cousin’, but the writing in this issue is top notch.
Comic rating: 5/5: Great.
The only problem, and it’s not much of a problem, is new artist Khoi Pham. Previous artist, Ryan Stegman, has been promoted to the Fantastic Four series, so I imagine that’s a big step up from something like Scarlet Spider. More power to him. But Pham does not do as good a job with the Scarlet Spider character, his costume, and definitely not the action. Stegman drew fantastic, inventive action scenes that were full of energy. Pham, not so much. But it’s not that big of a deal. The rest of the issue is drawn quite well, and I’ve no doubt that Pham, if he’s sticking around, will get the hang of it.
Best of all, this issue really shines with Kaine and his unique personality. The tagline ‘All of the power, none of the responsibility’ lives up to its bold claim this issue. Kaine is a little wild, he’s a little cruel, and he’s definitely struggling with this whole ‘superhero’ thing. He’s not just a goody-two-shoes like Peter Parker, and it definitely shines through in this issue. I hope Yost really pushes this personality in Kaine, because I think he has the potential to be a really cool protagonist.
Join me after the jump for a full synopsis and more review!
The Day I Killed Hitler
Sniper Elite V2 casts you into the role of a rugged, chiseled, surprisingly well-coiffed sniper at the end of WW2. With an emphasis on stealth, long-range shootouts and setting traps, this game is beautifully detailed and far more satisfying than the majority of WW2 shooters I’ve played.
With a spring in your step and a song in your heart, you traipse through the rubble of Berlin with your trusty sniper rifle, utterly annihilating any opposition that stands in your way. Most of your kills will result in a slow-motion presentation that follows your bullet from the barrel of your gun on its merry journey into the body of the least-fortunate nazi in the world. This is combined with an x-ray display of exactly how horribly your victim died (in the same vein as Mortal Kombat 9), just before a score is presented on your screen, rating any given kill you make.
Being both English and Jewish, I can tell you that I always feel a bit of smug satisfaction when I blow a Nazi’s tonsils off, but it’s rare that a gaming system tells me how well I did at snuffing out his life. And while it might seem arbitrary and pointless to congratulate a player on the act of killing a nazi (an average gamer could kill fifty per day and still not find it worthy of boasting about), it’s an immensely satisfying feeling when I get a high score for a beautifully-rendered, often gruesome kill. It feels a bit like getting an outstanding mark on my report card, or winning a cheap prize at a boardwalk game booth.
The game plays smoothly, and the graphics for the PC version are extremely detailed. In all, you receive a very deep, gratifying gaming experience for your money, with only a few real gripes about it.
For one thing, almost every encounter ends in a firefight. And while that’s half the point with most WW2 shooters, it somehow feels as though you’ve failed as a sniper when the entire population of the Nazi Germany turns on you after your very first shot. And while the game offers you chances to conceal your activities while sniping (timing your shots with the explosions of bombs or the chimes of churchbells, for instance), you usually don’t have too much stealth to your advantage afterward. At this point it stops being about killing a specific target, and more about killing Everyone.
As you assassinate every Nazi in the world and deal with Soviet soldiers on your mission to kill a group of Nazi V2 Rocket scientists all by yourself, you get the distinct feeling that not only are you winning the War single-handedly, without an Ally in sight.
The multi-player experience allows for less stealth, as a team of two is far easier for the enemy to spot, but it’s nearly as satisfying as the single-player mode. Using teamwork and a shared hatred of nazis (but sadly no baseball bats), your partner takes the role of an anonymous, somewhat generic fellow soldier as the both of you engage in a wholesale slaughter of the Third Reich.
If you’ve beaten the campaign, however, and your craving for goose-stepping aryan blood isn’t sated, you can kill Hitler for a little extra in the game’s only current DLC.
Sniping Hitler sounds more satisfying than it is, however. For one thing, the DLC is single-player only, in the form of a Challenge-level. Here, you’re thrown into a parallel reality in which Der Handlebar arrives at a train station by motorcar, and you are there to take the shot that ends his life.
Your objective is to sneak to a vantage point before Hitler arrives, and snipe him on his way to the train. You’re spotted, however, and it becomes a Nazi shootout with the Fuhrer darting from one bit of cover to the next. Once you’ve killed every nazi in the level, Hitler rushes to the train itself, and you have a window of about five seconds to snipe him in mid-sprint.
Before I played this, I wasn’t sure if any game company could ever take the gratification out of the possibility of blowing Hitler’s moustache off, but Rebellion Games has succeeded. Killing Hitler is something that should be savoured. It’s something that you should take your time doing, and enjoy it as long as you can.
While I can appreciate that it’s a CHALLENGE map, the challenge should have been getting into position and getting away with killing the Nazi leader–not in the assassination, itself. This could have been done in any venue: Sneaking into a building overlooking one of Hitler’s speeches, or shooting him through the window of his estate, or a diner. The fact that he knows its coming and does everything he can to evade it completely eliminates the point.
As a game, I can’t recommend Sniper Elite V2 enough. Despite a few minor flaws, it’s an amazing romp through the second World War and I’m happy that I got to experience it.
As for the Kill Hitler DLC, there are two additional rifles that it offers aside from the three available in the Campaign mode that you may enjoy, and despite the linear, joyless method in which you have to complete the mission, you can still glean some satisfaction in killing the greatest monster of the 20th century.
I give the game 8/10, and the DLC 6/10.
Happy sniping!
Review: Ultimate Comics: All-New Spider-Man #12
The epic battle between nephew and uncle comes to a grim conclusion this issue, and unfortunately, it’s just not as strong a story as the last two issues. That’s not to say this is a bad issue, by any means, but Ultimate Spider-Man #12 just doesn’t pack the same cerebral or physical wallop that issues #10 and #11 did respectively. The fight between the new Spider-Man and his uncle the Prowler is quite awesome, with one or two cool moments. But there are a couple odd story choices that I think weigh down the overall comic.
I also think this was a less than stellar way to end the battle between Miles and his uncle. Aaron loses all of the moral ambiguity he seemed to have and turns into a total super-villain. Though at least Miles maintains some of that family love.
Comic rating: 4/5: Good!
I can’t put my finger on it, but this final battle between Spider-Man and Prowler didn’t feel as powerful as it should have. The stories leading up to this confrontation have been great. I’d even go so far as to say Miles’ second story arc is better than his first. But this fight just doesn’t have enough oomph behind it. The two men duke it out on a rooftop, with Aaron going full-blown villain. In past issues, I’ve loved that Aaron still seemed to have an interest in Miles’ well-being, because they’re family. The flashbacks to the two of them in better times were enjoyable. I really got the sense that Aaron was the ‘cool uncle’. Even after finding out that Miles was Spider-Man, Aaron still had little traces of good intent in him.
But when you tell your nephew that you’re going to drop his corpse in his father’s lap, you’re definitely not being invited to Thanksgiving dinner anymore. And that’s probably what disappointed me the most. Uncle Aaron is lost to us in this issue, in more ways than one.
Click the jump for a full synopsis and more review.








