Category Archives: Reviews
Review: Scarlet Spider #7
I declare this to be an absolutely perfect issue of Scarlet Spider – though the new artist leaves a bit to be desired. This is a wonderful little comic, full of comedy, action and spontaneity. I was worried that Kaine was going to be stuck in a rut after the past few issues, at least as far as his cast is concerned, but writer Christopher Yost threw me a curveball that I never would have seen coming. And I like what it might mean for the series in the future. We also get a new villainous enterprise to deal with, one with a definite Houston-esque feel to it. And that last page cliffhanger practically screams ‘Texas!’
And this issue is funny! Like, laugh-out-loud funny. Kaine isn’t cracking wise and making quips like his Manhattan ‘cousin’, but the writing in this issue is top notch.
Comic rating: 5/5: Great.
The only problem, and it’s not much of a problem, is new artist Khoi Pham. Previous artist, Ryan Stegman, has been promoted to the Fantastic Four series, so I imagine that’s a big step up from something like Scarlet Spider. More power to him. But Pham does not do as good a job with the Scarlet Spider character, his costume, and definitely not the action. Stegman drew fantastic, inventive action scenes that were full of energy. Pham, not so much. But it’s not that big of a deal. The rest of the issue is drawn quite well, and I’ve no doubt that Pham, if he’s sticking around, will get the hang of it.
Best of all, this issue really shines with Kaine and his unique personality. The tagline ‘All of the power, none of the responsibility’ lives up to its bold claim this issue. Kaine is a little wild, he’s a little cruel, and he’s definitely struggling with this whole ‘superhero’ thing. He’s not just a goody-two-shoes like Peter Parker, and it definitely shines through in this issue. I hope Yost really pushes this personality in Kaine, because I think he has the potential to be a really cool protagonist.
Join me after the jump for a full synopsis and more review!
The Day I Killed Hitler
Sniper Elite V2 casts you into the role of a rugged, chiseled, surprisingly well-coiffed sniper at the end of WW2. With an emphasis on stealth, long-range shootouts and setting traps, this game is beautifully detailed and far more satisfying than the majority of WW2 shooters I’ve played.
With a spring in your step and a song in your heart, you traipse through the rubble of Berlin with your trusty sniper rifle, utterly annihilating any opposition that stands in your way. Most of your kills will result in a slow-motion presentation that follows your bullet from the barrel of your gun on its merry journey into the body of the least-fortunate nazi in the world. This is combined with an x-ray display of exactly how horribly your victim died (in the same vein as Mortal Kombat 9), just before a score is presented on your screen, rating any given kill you make.
Being both English and Jewish, I can tell you that I always feel a bit of smug satisfaction when I blow a Nazi’s tonsils off, but it’s rare that a gaming system tells me how well I did at snuffing out his life. And while it might seem arbitrary and pointless to congratulate a player on the act of killing a nazi (an average gamer could kill fifty per day and still not find it worthy of boasting about), it’s an immensely satisfying feeling when I get a high score for a beautifully-rendered, often gruesome kill. It feels a bit like getting an outstanding mark on my report card, or winning a cheap prize at a boardwalk game booth.
The game plays smoothly, and the graphics for the PC version are extremely detailed. In all, you receive a very deep, gratifying gaming experience for your money, with only a few real gripes about it.
For one thing, almost every encounter ends in a firefight. And while that’s half the point with most WW2 shooters, it somehow feels as though you’ve failed as a sniper when the entire population of the Nazi Germany turns on you after your very first shot. And while the game offers you chances to conceal your activities while sniping (timing your shots with the explosions of bombs or the chimes of churchbells, for instance), you usually don’t have too much stealth to your advantage afterward. At this point it stops being about killing a specific target, and more about killing Everyone.
As you assassinate every Nazi in the world and deal with Soviet soldiers on your mission to kill a group of Nazi V2 Rocket scientists all by yourself, you get the distinct feeling that not only are you winning the War single-handedly, without an Ally in sight.
The multi-player experience allows for less stealth, as a team of two is far easier for the enemy to spot, but it’s nearly as satisfying as the single-player mode. Using teamwork and a shared hatred of nazis (but sadly no baseball bats), your partner takes the role of an anonymous, somewhat generic fellow soldier as the both of you engage in a wholesale slaughter of the Third Reich.
If you’ve beaten the campaign, however, and your craving for goose-stepping aryan blood isn’t sated, you can kill Hitler for a little extra in the game’s only current DLC.
Sniping Hitler sounds more satisfying than it is, however. For one thing, the DLC is single-player only, in the form of a Challenge-level. Here, you’re thrown into a parallel reality in which Der Handlebar arrives at a train station by motorcar, and you are there to take the shot that ends his life.
Your objective is to sneak to a vantage point before Hitler arrives, and snipe him on his way to the train. You’re spotted, however, and it becomes a Nazi shootout with the Fuhrer darting from one bit of cover to the next. Once you’ve killed every nazi in the level, Hitler rushes to the train itself, and you have a window of about five seconds to snipe him in mid-sprint.
Before I played this, I wasn’t sure if any game company could ever take the gratification out of the possibility of blowing Hitler’s moustache off, but Rebellion Games has succeeded. Killing Hitler is something that should be savoured. It’s something that you should take your time doing, and enjoy it as long as you can.
While I can appreciate that it’s a CHALLENGE map, the challenge should have been getting into position and getting away with killing the Nazi leader–not in the assassination, itself. This could have been done in any venue: Sneaking into a building overlooking one of Hitler’s speeches, or shooting him through the window of his estate, or a diner. The fact that he knows its coming and does everything he can to evade it completely eliminates the point.
As a game, I can’t recommend Sniper Elite V2 enough. Despite a few minor flaws, it’s an amazing romp through the second World War and I’m happy that I got to experience it.
As for the Kill Hitler DLC, there are two additional rifles that it offers aside from the three available in the Campaign mode that you may enjoy, and despite the linear, joyless method in which you have to complete the mission, you can still glean some satisfaction in killing the greatest monster of the 20th century.
I give the game 8/10, and the DLC 6/10.
Happy sniping!
Review: Ultimate Comics: All-New Spider-Man #12
The epic battle between nephew and uncle comes to a grim conclusion this issue, and unfortunately, it’s just not as strong a story as the last two issues. That’s not to say this is a bad issue, by any means, but Ultimate Spider-Man #12 just doesn’t pack the same cerebral or physical wallop that issues #10 and #11 did respectively. The fight between the new Spider-Man and his uncle the Prowler is quite awesome, with one or two cool moments. But there are a couple odd story choices that I think weigh down the overall comic.
I also think this was a less than stellar way to end the battle between Miles and his uncle. Aaron loses all of the moral ambiguity he seemed to have and turns into a total super-villain. Though at least Miles maintains some of that family love.
Comic rating: 4/5: Good!
I can’t put my finger on it, but this final battle between Spider-Man and Prowler didn’t feel as powerful as it should have. The stories leading up to this confrontation have been great. I’d even go so far as to say Miles’ second story arc is better than his first. But this fight just doesn’t have enough oomph behind it. The two men duke it out on a rooftop, with Aaron going full-blown villain. In past issues, I’ve loved that Aaron still seemed to have an interest in Miles’ well-being, because they’re family. The flashbacks to the two of them in better times were enjoyable. I really got the sense that Aaron was the ‘cool uncle’. Even after finding out that Miles was Spider-Man, Aaron still had little traces of good intent in him.
But when you tell your nephew that you’re going to drop his corpse in his father’s lap, you’re definitely not being invited to Thanksgiving dinner anymore. And that’s probably what disappointed me the most. Uncle Aaron is lost to us in this issue, in more ways than one.
Click the jump for a full synopsis and more review.
Review: X-Factor #239
Forgive me for saying this, oh great comic book gods, but I think X-Factor is starting to show its age. If we take into account the renumbering, this current volume of X-Factor has published roughly 90 issues since 2005, and that’s not including the excellent MadroX miniseries that serves as an introduction. And all 90 issues have been written by the great Peter David. But after 90 issues starring essentially the same team members doing essentially the same thing, I’m starting to think this series is running a bit thin. Why do I say this? Because this one-off issue about Havok and Banshee teaming up to fight a real Banshee doesn’t really offer a whole heck of a lot.
Sure there is action and peril, but where is the character depth? Where is the exploration of the relationship between Havok and Banshee? Or more appropriately, where is the heart and soul of the comic?
Comic rating: 3/5: Alright.
Peter David is a master of character work. The early issues of this volume of X-Factor are a glorious examination of the Multiple Man character and the new headspace that David created for him. Not to mention all the twists, turns and relationships of the rest of the cast. Peter David is hailed as a genius for the character work he did with Quicksilver back in the now legendary X-Factor #87 from the 1993. And when Peter David is at the top of his game with this cast, he’s turned out some fantastic single issues. I was in stitches that time Multiple Man took the team to Las Vegas, because it was just such a fun and funny issue.
But after the last few issues, and especially this one, I’m just not feeling it anymore. They’re goods reads, I suppose. I enjoyed myself. But this issue is as bland as bland can get – except for a small scene between Strong Guy and Monet that captures that Peter David genius I’ve been talking about. That scene is stellar. But everything with Havok and Banshee is just boring. Maybe it’s the characters. It’s not like Havok and Banshee have any kind of history to draw on together. But as the writer, it’s Peter David’s job to provide an interesting relationship between these two characters, to make me care about them teaming up like this. And unfortunately, in that regard, he fails.
Full synopsis and more review after the jump!
Review: Avengers vs. X-Men #7
Ugh. Talk about a complete 180-degree turn from the previous issue. Whereas in #6 we actually had some characters debating the merits of this Phoenix-fueled conflict, Avengers vs. X-Men #7 launches straight into a convoluted fight scene, then follows up with page after page of incomprehensible science mumbo jumbo. Plus, I need to stop kidding myself, because Marvel have clearly established the X-Men as the villains of this piece. Now I have no one to root for. Captain America and the Avengers have come off as pig-headed bullies who refuse to even entertain the idea that the X-Men might be right. But because of the nature of the story, the X-Men are most definitely wrong.
Which means the pig-headed bullies get to be right by default. And without any moment of compromise or even trying to see the conflict through their opponent’s eyes, Captain American and Wolverine just get to gloat about how they’re awesome, and how Cyclops and the X-Men should have just accepted life under their boot heel.
Comic rating: 3/5: Alright.
I’m not just basing my score on the fact that the team I’ve backed for this entire conflict is being turned into the obvious villains. Even as Marvel tries to keep Cyclops’ intentions pure, the rest of the PhoeniX-Men are turning against him. There’s a scene at the end of the issue between Namor and Emma Frost that makes my blood boil, and if Marvel is really going that route, then shame on them. But the real problem with this issue is that the writing is just dull after last issue’s exciting chapter. The fight scene to start this issue is just a lot of flashy powers and shouting. Then we get several pages of conversation where the Avengers talk nonsense about the powers of the PhoeniX-Five and the Scarlet Witch, as if we the readers or they the writers have any idea how to quantify such cosmically-scaled powers.
And then several pages are wasted on the most idiotic of ruses where we learn that the PhoeniX-Men fear even the mere presence of the Scarlet Witch. But the ruse lasts only a handful of panels, so what was even the point of using it? For page padding? And the cliffhanger to end the issue couldn’t be more boring. Not in the sense that it’s actually ho-hum boring, but in that it promises nothing we haven’t seen before in this series. I’m actually a little surprised that the issue ended where it did considering it’s just another fight.
Continue after the jump for a full synopsis and more review.








