Yearly Archives: 2011
The Next 6 Movies that Marvel Comics Should Make
Earlier this month, it was reported on the nerd blogosphere that Marvel was preparing a Dr. Strange script and had a short list of directors in mind for a possible 2013 release. That’s pretty cool news. I didn’t do a post on it because it’s only a rumor, and I’ll wait for the actual announcement. But it gave me the idea to do a list of what Marvel Comics characters deserve a movie once we reach The Avengers in 2012.
Because what is Marvel goes to do after The Avengers?
Obviously, sequels are the first answer, with Iron Man 3 and Thor 2 also already scheduled for 2013. But Marvel is always talking about what other characters they can make into movies. Blade, for example, is as obscure a character as one can get, but his badass movie all those years ago is what kicked off this past decade of awesome superhero movies. And along with Dr. Strange, they’ve also got people working on a script for Ant-Man (specifically Edgar Wright, the guy who made Shaun of the Dead, Hot Fuzz and Scott Pilgrim vs. The World, so yay!) Deadpool and possibly even Guardians of the Galaxy are also being suggested.
There are no bad characters, only bad filmmakers. So who else deserves the movie treatment in a post-Avengers world?
6. X-Factor

Multiple Man makes another appearance in my blog
Premise: Not all mutants want to put on costumes and play superhero with the X-Men. Some just want to live normal lives working normal jobs, even if they’re not normal. Enter Jamie Madrox, the Multiple Man. Along with his pals Guido “Strong Guy” Carosella and Rahne “Wolfsbane” Sinclair, they’ve opened a private detective agency in the heart of New York City. Based in Mutant Town, the Big Apple ghetto for mutants, the trio at X-Factor look under any rock and snoop around any corner to help their clients.
Why it would make a good movie: This is probably my most fanboyish choice. Fans of this site may already know that X-Factor star Jamie Madrox is my all-time favorite comic book character. I don’t necessarily think this could succeed as a movie, but it would still be awesome. When Madrox first opened his detective agency in the comics, the writer played up the noir aspects of the story. Like classic film noir detectives, Madrox had to deal with chilling mysteries, shady characters and bewitching women. While I’ve never really seen any classic film noir movies, the detective genre still has very strong legs at the theater.
So why not add super powers?
This will probably become a theme on this list: mixing superheroes into other movie genres. The origin tale and the superhero genre are already played out at the theaters. Nobody wants another by-the-numbers hero flick like Green Lantern. So if Marvel is going to try to dip into other characters, they should get creative. Madrox is a funny and charming lead, with a super power that isn’t over-the-top. Yes, he already appeared in the X-Men films, but so what? A little creative writing can get around that paradox. X-Factor would be a unique and exciting new chapter in the already massive and successful X-Men franchise.
5. Wasp – Make her a Disney Princess!
The Premise: Janet Van Dyne’s super power is to shrink to the size of a bug and fly around on little wasp wings. Not a super power that makes villains quake. Yet she’s always been a prominent member of the Avengers, Earth’s Mightiest Heroes! Because this pint-sized pixie princess is ready to prove to the world that she’s just as strong as the boys! When the world is threatened and the likes of Captain America, Iron Man and the Hulk are defeated, it’s up to the miniature Wasp to prove that big things come in small packages!
Why it would make a good movie: Just look at that last line I wrote! That’s Disney Princess gold right there. If you didn’t know this, Disney now owns Marvel. They bought Marvel last year, I believe. Disney hasn’t done much to pierce Marvel’s production, and they promised they wouldn’t, but it’s about time we get some cross-pollination. Marvel has few female characters who can stand on their own. Most of the prominent superheroines are either derivatives of a male hero (She-Hulk) or are mired down in too much continuity (Scarlet Witch).
Whereas the Wasp can stand on her own! Sure she has a boyfriend/husband in Giant-Man, but all good Disney movies need a love interest. There are few properties hotter than Disney Princesses. Just think of what it could do to get young girls into comics. It’s an utterly perfect way to blend Marvel and Disney, and I think Wasp could carry her own full-length animated film, followed by dozens of straight-to-DVD sequels. Because that’s the Disney way!
4. Cage

He has more street cred than 50 Cent
Premise: The Harlem born and raised Luke Cage underwent an experiment in prison where he received super strength and skin as hard as steel. Under the name Power Man, he set out on the streets of New York to make the world a better place. Nowadays he just goes by Luke Cage and wears street clothes as a member of the Avengers. But he remains a hard-hitting, heart-of-gold sort of hero on the streets.
Why it would make a good movie: A lot of prominent black actors really really want to play Luke Cage. Several of them have been made their own short fan films with themselves in the role. That’s dedication and determination. Cage is as simple as it gets when it comes to superheroes, and could easily mix in with the sort of street drama tales out there. Have the super-powered Cage go up against gangs or other urban problems. Just be very careful to avoid the cliches, like say some sleazy white businessman as the villain or something. Keep it on the streets.
And maybe avoid the elderly, wise scrapyard keeper as the mentor. I’m looking at you, Steel.
3. Runaways

Precocious little scamps
Premise: On one fateful night, a group of friends in Los Angeles discover that their parents are diabolical super-villains. Panicked and afraid for their lives, the kids run away from home – but not before stealing some of their parents super-villain equipment and powers. One of them has a pair of super gauntlets. One girl has discovered she is a witch, another girl is an alien. The daughter of time-travelers now has a pet velociraptor, and the youngest and most adorable discovers her mutant power of super strength!
Can these kids get along and figure out their new abilities in time to stop their parents’ cruel plans and save the city? Do they even want to try?
Why it would make a good movie: This is another one of those films that is already in production somewhere along the line. Somebody somewhere is working on a Runaways movie. And that’s a great idea! It’s a fun, charming concept with a lot of great characters. It would be perfect for the same sort of crowd that went to see the Harry Potter movies. We’ve got a group of teens, with at least one youngster, on a wild and wacky adventure. They have to deal with adult problems while also engaging in superheroics. It’s perfect for a family-friendly movie.
The casting would probably have to be really good though. But just think back to a lot of classic kid groups, like in The Sandlot or The Goonies. It’s not hard to make a group of kids wonderfully cinematic. Even the recent Super 8 had a good group of kids. Find the right group of actors, give them a lot of character and not just sass, and you have a popular, fun sort of film.
2. Thunderbolts/Super-Villains

Not quite as precocious
Premise: A life of super-villainy only leads to one thing: getting your butt whooped by the hero. You’re a criminal, powers or not, so you’re bound for a lengthy prison sentence, if you’re not outright killed in the fight with the hero. So what is life like behind bars for the criminals zany enough to dress up in costumes and fight with super powers. What would the road to rehabilitation be like? What would the world look like once they’re let out from behind bars? Not every super-villain is an insane, megalomaniacal monster bent on world domination.
Why it would make a good movie: Superhero movies are played out, so how about a super-villain movie? Granted, it would be a movie about a villain seeking redemption, but still it would be about a more unscrupulous character than usual. They could grapple with choosing to stay evil or perhaps becoming a superhero. Maybe they’ll question the difference between just being a criminal and actually being evil. They could get into fights in prison, like a typical prison movie – just add super powers! There are a lot of paths for movies about criminals.
But who could Marvel pick?
My top choices would be the Beetle or The Shocker. One is the original star of Thunderbolts, the other just fits the role well. Let me explain that I don’t think the basic premise of the Thunderbolts, at least the original comic, should be made into a movie. Originally, the Thunderbolts were promoted and debuted as a new superhero team of brand new characters. Then for the cliffhanger at the end of Thunderbolts #1, it was revealed that they were actually a group of classic Marvel villains in disguise! They were only posing as heroes to fool everyone, granting them more and more power until they’d be in control. In a world before spoilers and the Internet, that surprise was pulled off nicely and Thunderbolts is still being published today. Eventually the villains decided they preferred being heroes, and so they went in that direction. Nowadays, the Thunderbolts is about a team of villains seeking redemption as part of their prison sentence.
All of this is far too complicated for a movie. But people could get behind a super-villain movie about a crook wanting to maybe turn over a new leaf. And Marvel has plenty of characters who could be the star. They’d just have to pick one and use a bunch of others as supporting characters. It would be a fun Who’s Who of low-level Marvel villains.
1. Silver Surfer – by Pixar

Fun Trivia: The Silver Surfer uses a surfboard because he has no need for a space ship, since he doesn’t need to breathe and can survive the vacuum of space. But he can’t fly under his own power. So for transport, he uses the simplest possible object: a flat board.
Premise: In order to save his home planet Zenn-La from destruction, Norrin Radd volunteers his life to servitude to the planet-eating cosmic entity known as Galactus. Norrin is transformed into the Sentinel of the Spaceways! Traveling the universe on his board, the Silver Surfer visits unique and colorful planets to find nourishment for his master. But how does the Surfer balance his own noble heart with the gruesomeness of his mission? Galactus serves a purpose, like a hunter thinning out the deer population, but how can the Surfer live with the guilt? Especially when all he wants to do is go home.
Why it would make a good movie: You don’t get more epic than the space-opera that is the Silver Surfer. Though the Fantastic Four sequel had a pretty good Silver Surfer (changes aside), they barely scratched the surface of what this character could portray on the big screen. But I do not recommend a live action film. Instead, Disney should create some corporate synergy and give us a collaboration between two of their properties: Marvel and Pixar!
Did you know both studios are owned by the House of Mouse?
Nearly everything Pixar touches is gold, and their love of minor characters and outcasts in big worlds is perfect for the Silver Surfer. I wouldn’t want them tackling someone as popular as Spider-Man (though it’d be awesome). The alien nature of the Surfer, and especially Galactus, would allow them to stretch beyond just human characters. Plus just imagine the gorgeous shots they could create of outer space, Zenn-La, any other planets the Surfer visits or of Galactus’ ship itself. Everybody hated Cloud Galactus in the Fantastic Four sequel. Going with Pixar instead of a live action CGI shot would be able to create the most glorious, imposing and majestic Galactus ever!
Plus the story of the Surfer is a lovely sort of human tale that’s perfect for the Pixar style. It’s a collaboration that needs to happen. Besides, Pixar already made a movie about the Fantastic Four.

I see what you did there
Futurama, Geekier Than Ever!
Here is one of those alignment charts based on Dungeons & Dragons alignments, only it’s for the cartoon show Futurama. I love these charts. There are a lot of them out there on the Interwebs for all manner of shows and movies and whatnot. This one was just cool enough that I wanted to share it with everybody. I love Futurama, and these alignments fit so well! I wish I was smart enough to figure one out for a show. Maybe I’ll try someday.
Anyway, this one comes courtesy of MightyGodKing.
Also, a Robin For All Seasons
Remember back when I posted about the various alternate Batman costumes that will be available for Batman: Arkham City? Of course you do. Well now they’ve revealed the alternate Robin skins that will be available! And they’re all awesome!
Brilliant! This is also our first real look at a colored Arkham City Robin, so that’s cool. I already knew about the Red Robin costume, the one on the left, but the 90s Animated Robin is news to me! They had a 90s Animated Batman skin in the game, and it looked wondrously creepy and awesome. Animated Robin looks a little weirder, but not less creepy and awesome! I think these look fantastic. It’s just another reason why I can’t wait for the release of Batman: Arkham City!
A Better Green Lantern Than the One in the Movie
This song and music video are further proof that the Internet is the greatest invention in the history of everything. It gives voice to the geeks of the world. Let us revel in this wonderfully specific theme song about the Green Lantern. It makes me wonder if bands who record these types of songs can ever play them in live venues. Who else but geeks would understand them?
Believe me when I say this wins all the Internets.
Hot Girl/Girl Action
That’s right everybody, my blog is now going to bring you some hot girl/girl action straight from the comic book page! We’re talking the sexiest superheroines this side of Supergirl, ready to get into hot and heavy action in the name of saving the day. And by ‘action’, of course, I mean fight bad guys and literally save the day. And by ‘hot and heavy’ I mean it’s probably exhausting being a superheroine, and I’m sure they worked up a sweat.
Why? What did you think I was talking about?
The girls in question are Zatanna and Power Girl, two semi-popular superheroines whose final issues dropped last week. They’ve been cancelled. As I’ve mentioned a few times before on this blog, DC Comics is doing a line-wide revamp next month. That means all of the current comics are getting cancelled, including the solo adventures of Zatanna and Power Girl, two of my favorite DC comics. It’s a shame to see them go, so I figured I’d show them off in style by reviewing their final issues: Zatanna #16 and Power Girl #27.
First, a word about these types of comics. I love these types of comics. Zatanna and Power Girl are clearly not A-List heroes, like Batman and Superman. Yet with the right writer and some good ideas, DC Comics took a chance and published these series anyway. Comics are filled with hundreds of obscure and seemingly unpopular characters, and every once and awhile, DC and Marvel will put out a series or mini-series starring these characters. Sometimes they’re bad and sometimes they’re great. But I love that comics will take the chance anyway.
It enforces my writing motto: “There’s no such thing as a bad character, only bad writers.”
And fortunately with the Zatanna and Power Girl series, we got good characters, good writers and great artists! Both of their final issues are standalone stories with fill-in writers, so I won’t need to catch you up on any ongoing storylines. They’re both pretty good stories, and are also pretty good examples of what each series was like. Though the Zatanna comic is leagues better than Power Girl.
So let’s start with Zatanna.
If you can’t tell from her ‘costume’, Zatanna is a magician. Literally. Her day job is as a classic stage magician who tours and puts on shows all around the world. The catch is that she’s using real magic, and that’s why she’s a superhero. All she has to do to cast a spell is say it backwards, and she can do almost anything. Want to pull a rabbit out of her hat? All Zatanna has to say is, “Raeppa tibbar!” It’s a pretty neat sort of ability. Not many magicians in superhero comics.
Zatanna’s series was about her juggling her stage show and real life with her duties as a superheroine, often with her having to stop some magic-based super-villain. There were a few standalone issues, and some multi-parters. There was a hunky cop who sometimes flirted with her, and she had a stage hand/assistant who helped out from time to time. The main villain, Brother Midnight, was sufficiently spooky and had a storyline or two. Zatanna defeated him in the end. Several issues also featured her cousin Zachary, who was basically just a young, male copy of Zatanna. I never liked him, so ignore him.
The comic was written by Paul Dini, one of the creators of Batman: The Animated Series. Dini is a huge Zatanna fan, and I like to imagine that the series was DC’s gift to him. Like a pet project. Dini and his fill-ins wrote some awesome stories. There was the time she fought the villain who could rewind time, so in order to cast spells she had to speak in only palindromes. Or the time she was almost married to a studly Vegas casino owner so that he could sell her soul to a gambling demon. And my favorite story was probably the time she had to fight a cursed ventriloquist who had been turned into a psycho puppet.
Basically Zatanna got up to all manner of magical mischief, and the final issue is no different. We start on a cross-Atlantic plane ride, with Zatanna taking a red-eye home after a few shows in Europe. Writer Adam Beechen is telling the story with a third-person narrative (different for the series), and it has a fun, playful style to it. The plane almost crashes, but Zatanna raises her sleeping eye-mask, casts a ‘repair’ spell and fixes the plane. All is well and she can keep trying to sleep, though she can’t seem to drift off. When she lands, she’s stuck in customs for a bit and finally makes it home. She crashes into her bed, still super tired, but it seems Zatanna doesn’t get to sleep this night.
Let me take a moment to say that the art in this issue, by Victor Ibanez, is amazing! It’s a realistic take on the traditional superhero style, and I love it. Zee looks and moves like a real person, not just a flighty superhero. Her facial expressions are a delight as she’s forced out of bed to deal with the books antagonist: the witch boy Uriah. He’s basically just a troublesome little scamp who knows how to use magic. He’s woken Zatanna up in the middle of the night because he wants to be her apprentice. Zatanna is very tired, so she politely tells him to get lost. Uriah doesn’t listen and decides to run wild in her house.
Precocious as he is, Uriah finds Zatanna’s massive library. It’s filled to the brim with magical tomes and books, and Uriah grabs The Book of Maps. The book is what he came for, and it’s supposed to know all the passages and short cuts between dimensions. Uriah’s plan is to use the book to become the most powerful being ever, then perhaps he’ll take over the world. Zatanna can’t allow that, so she chases Uriah from dimension to dimension.
In order to catch Uriah, Zatanna casts a teleportation spell that takes them both to The Dimension of Gargantuans! This next page was wonderfully breathtaking. There are ads in comics, and pages that need to be turned. So a lot of great writers will use those to create a slight cliffhanger and a nice shock page. You see Zatanna chasing Uriah through the portals on one page, read her casting the teleportation spell at the bottom of the page, and then you turn the page to find this:
That’s just awesome and gloriously magical. This is the sort of fun that the Zatanna book brought to the table time and again. When magic combines with awesome, creative writing, you get some really fun adventures. That’s why I enjoyed Zatanna so much. The book never had a consistent artist, but it always had great art issue after issue. And even when Dini wasn’t writing, the fill-ins did a great job.
So Zatanna catches Uriah and takes him back to his witch town. She puts The Book of Maps back into her library and finally gets a moment to sleep. There’s a running gag about her trying to enjoy a dream with studly men and cocoa butter, and the final page shows Zatanna in a sexy bikini standing on a beach, with studly men waving from the ocean. Looks like it’s going to be a fun dream and she’ll be able to get some rest.
This was a fantastic issue and a great send-off to the Zatanna series. It’s fun, zany and funny, with great facial expressions and comedic panel-work. Uriah is hardly a classic villain, but he serves his purpose of being bratty and annoying – two things Zatanna does not want to deal with while she’s so tired. And that added level of being exhausted greatly humanizes Zatanna. She’s tuckered out and just wants to sleep, but instead she has to deal with this annoying thing. We’ve all been there. Humanizing superheroes is the way to make them really stand out as interesting subjects. This issue does a great job of that. I’m sorry to see Zatanna go.
Up next is Power Girl #27, a less interesting comic but still a nice, solid farewell.
Power Girl has a complicated background, but I’ll try to explain it in simple terms. Everybody knows Superman, right? And everybody knows or can understand the concept of Supergirl? Well Power Girl is an alternate reality version of Supergirl, who is now living in the normal DC reality. But none of that matters to this series. All you really need to know is that she’s a youngish woman with all the powers of Superman, who’s trying to make it on her own in New York City. She’s the head of her own tech company, but faces all manner of business and financial problems throughout the series. The book is high on humor and charm, with more than a few bad guy fights to enjoy. It’s not as whimsical as the Zatanna series, but it was fun.
Especially in the beginning for the first 12 issues, when it was written by Jimmy Palmiotti and Justin Gray, and was drawn by Amanda Conner. I assume they had the initial pitch for the series, and those first 12 issues are phenomenal. They tell the story of Power Girl as a real person, struggling with her day-to-day life while also trying to be Power Girl. She faces off against some tough bad guys, including 3 diva-like alien women who just want to party on Earth, and an overly macho, Zap Brannigan-esque, hairy-chested space stud who wants to mate with her. The stories were funny and friendly, and the art was amazing. Conner drew those picture I posted above, and she draws absolutely gorgeous facial expressions and body language. Power Girl also has the most adorable cat in all of comics.
The stories were largely inconsequential. If you’re a Power Girl fan, the comic was probably a godsend. Straight forward, fun adventures starring your favorite superheroine. But the action was never great. The Power Girl comic succeeded because of the humanity in the main character. The writers, even those that filled in after Palmiotti and Gray left, wrote plenty of scenes of Power Girl at home. She played with her cat, worried about her social life and struggled to keep her company from falling apart. At times the idea that she ran her own massive tech company seemed to stretch credibility, but it never got too out of hand. Other superheroes have been CEOs before.
The final issue is a story about a super-villain giving Power Girl one minute to save 3 different people on 3 different sides of the world. Theoretically she only has time to save one, and the villain wants to find out and take note of which choice she makes. Will she save the old people at the top of the Leaning Tower of Pisa, will she save the random fishing girl in east Asian or will she save her superheroine friend Cyclone? All three are being attacked by super-villains, so who will Power Girl save in the minute time limit?
All of them, of course.
First Power Girl drops a giant boulder into the ocean, creating a tidal wave that will come into play later. She has the strength and speed of Superman, so she’s able to fly all the way to Brazil to save Cyclone first. She beats up the super-villains who are holding her prisoner and gives Cyclone a message to meet her in east Asia in 25 seconds. Power Girl then flies to Italy and beats up the villain who is trying to knock over the Leaning Tower of Pisa. Power Girl puts the tower back up (though not all the way straight) and flies off to east Asia to save the fishing girl.
Along the way she stops to save a cat in a tree. Kind of a dumb thing to waste precious seconds on, but it’s sort of a call back to the adorable cat from the Amanda Conner issues!
The tidal wave she created at the start comes and hits the super-villain, stopping him from killing the fishing girl. Then Power Girl shows up to knock out the villain. Then Cyclone shows up, and together they use their powers to stop the tidal wave.
In the end, Power Girl is able to triangulate the location of the lead villain who put her up to these 3 tasks in the first place. It’s revealed to be the Calculator, an intelligent, computer-based, thinking super villain. She flies to his base but finds out that Calculator isn’t even there, he’s just talking via monitor to his goons. Calculator sort of explains that he was making notes of who Power Girl saved and in which order, to better predict superheroes’ actions. It’s not very clear, at least not to me. And the book ends with Power Girl getting ready to interrogate the goons to figure out more of the Calculator’s plans.
And that’s where it ends.
Kind of odd really. One is led to believe that it’s leading into a new storyline. But again, this was the last issue. It’s written by a guy named Matthew Sturges, who I am not familiar with. And it’s drawn by Hendry Prasetya. Neither one is part of the regular creative team for Power Girl, they’re both fill-ins. They both do an acceptable job. No one’s art will be as good as Amanda Conner, so there’s no point in trying. Sturges tells a good story, even if it doesn’t work very well as a send-off. It’s just a neat little adventure. Sturges even mixes in some of the humor of the series, but that too is a sub-par effort compared to previous issues. So for its final issue, Power Girl takes a step down in quality, but it’s not so bad.
In the end, these two issues were nice endings to each series. Zatanna was fantastic, and Power Girl was OK. I’ll be sorry to see the two titles go because they were some of the few that I and friend-of-the-site Alyssa both read. She even introduced me to Power Girl. Hopefully we’ll find some new ones to read together after the revamp.















